Game Development Projects

I develop games and other projects in the Unity engine. Below are my projects. You can click its header or its image to be taken to its page for further information and links!
If you’re curious about my history in game dev, you can check out my backstory tab on the About page.

Note that I do use AI as a coding assistant, but I do NOT use it to generate assets such as art or models for any project. I love making things too much to outsource that part of my work to a machine! However, I find ChatGPT’s Codex to be very helpful with speedy code generation (guided by my own designs and code snippets) and especially with debugging. I also come from a zero-coding background and used ChatGPT combined with online tutorials to self teach myself coding. I’m still not great at it, I’m afraid; I will always have an artist brain over a coding brain, but AI really does help with learning and understanding, and I appreciate it as a tool even if some folks abuse it.

Genre: Survival Horror, RPG

Rating: M (17+)

Status: In Development

This is my main project and one I’ve been pretty diligently working on since 2017, with a huge redesign back in 2020 to get it to where I am now. It was originally conceived back in 2010, but back then it was a small, one level project I used to learn basic game development skills. Now, it’s almost ready for a playable tech demo!

 

Lost Hours is a story-driven game following a young woman named Allison and her trip to Redwater to visit a friend. Upon her arrival, however, she finds the once beautiful little tourist town in the mountains has become a living nightmare.

Genre: RPG, FPS

Rating: T (13+)

Status: In Development

Archipelago Zero is a PSX styled game based on old classics such as Jurassic Park: Trespasser and System Shock 2. It takes place on a mysterious chain of islands thought to be long lost to time, but upon arrival, it is discovered to be a vibrant, living ecosystem for once extinct life. How this is possible and the story behind it is up to the player to discover while exploring the islands and its primeval flora and fauna.

Genre: RPG

Rating: T (13+)

Status: In Development

Paleo-Rangers is a creature collecting RPG inspired by Pokemon, but focusing on prehistoric creatures such as dinosaurs and extinct cenozoic fauna such as the Smilodon and Woolly Mammoth. You have just applied and been accepted as the latest Paleo-Ranger, working for Sunrise Genetics, the company behind the de-extinction of these primeval beasts. As a Paleo-Ranger, your job is work alongside paleofauna in order to complete tasks requested of you by either individuals or SunGen themselves.

Genre: RPG, Point-and-Click

Rating: T (13+)

Status: In Development

Starhaven (working title) is inspired by both Pokemon and the old Wild Thornberrys Wildlife Rescue flash games, and is a mix of both. You work for the Arcturus Alliance, a research group investigating the mysterious element known as the Delta, and the creatures (Deltamon) and humanoid race (Deltari) it affects. During your research, you will also be helping local Deltari towns, as well as taking care of injured or sick Deltamon, some of which may choose to join you if they’re happy enough with your care!

Other Products

Status: Debugging Phase; Unreleased

The Arkham Horror Dashboard is an app developed in Unity built to digitally keep track of in-game data for Arkham Horror LCG campaigns. It allows for tracking of investigator Health and Sanity, Doom Counters, Resources, and Clues without needing to use the physical tokens (which as players we find get lost or fall on the floor all the time :P). Of course, you can still supplement with physical tokens if you like! 

It also comes with dynamic music that changes as an investigators situation changes, such as engagement with an enemy.

Note: This project is mostly complete, but it needs a few bug fixes and I need to add more investigators to it before I officially release it. If you’d like to bug test it, please contact me!

Status: Debugging Phase; Completing Examples

Creatures Module is an extension for Game Creature 2 by Catsoft Studios. It provides extensive creature design interfaces to developers using GC2, and includes elements to build turn-based battle systems. It will be up for sale on the Unity Asset Store very soon!

Note that this module is very complex and is recommended for experienced users of Unity and GC2.

I built this module to help develop Paleo-Rangers and Starhaven!

Status: Released

Perks Module is an extension for Game Creator 2 and provides a perk tree building system along with perk logic (also known as skills and skill trees). It’s a relatively simple module and suitable for beginners to the GC2 workflow!

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