Here you can see an overview of my various game development projects, and below those, a bit of a summary about my history as an indie developer.
Projects
Lost Hours
Status: WIP (Demo releasing soon)
Lost Hours is my main project and one I’ve been pretty diligently working on since 2017, with a huge redesign back in 2020 to get it to where I am now. It was originally conceived back in 2010, but back then it was a small, one level project I used to learn basic game development skills. Now, it’s almost ready for a playable demo!

Paleo-Rangers
Status: Early WIP
Paleo-Rangers (originally known as Amber Island) is a creature collecting RPG adventure akin to Pokemon or Digimon, but instead of fictional creatures, you’ll be collecting and battling real prehistoric creatures such as dinosaurs and extinct Cenozoic beasts like the Smilodon!
I am currently developing my Creatures Module for GC2 to fully develop this game.

PaleoShift
Status: Design only; not under development yet
PaleoShift (yes I like dinosaurs) will be my largest project to date, and due to its ambitious level of mechanics, I’m leaving it until after I get more experience with my two previous projects above. I’m not releasing further info on design as of yet.

Arkham Horror LCG Dashboard App
Status: Completed; not publicly released
Due to using some copyrighted music, this project has stayed a personal just-for-fun one, unreleased to the public, but used by myself and my friends to better keep track of our characters while playing campaigns in the Arkham Horror Living Card Game.

Final Destination: The Game
Status: Early Design WIP
A fan project, this is meant to be a sort of board game with different modes, and playable both locally and online. It is my first instance of attempting any multiplayer connectivity! It’s still in its early design stages.

My Story as an Indie Dev
Having grown up with numerous video games (starting with an Atari console), they greatly affected my life as a creator and inspired me in many ways to create stories and characters. Nowadays, I’m thankful to Unity, the Game Creator community, and ChatGPT that I can bring my ideas for games to life using visual scripting and custom C# code!
I originally coined myself as purely an artist, and felt completely unable to work in C# or C++; however, as my game projects evolved and became more complex than basic Game Creator 2 and its modules could allow, I discovered the need to create more customized extensions for GC2. Through this and using ChatGPT, I learned how to make my own Conditions, Instructions, and Triggers for GC2, and as I began to understand how the internals of GC worked, I was able to begin to understand C# in general.
A lot of people seem to think of ChatGPT as an evil or undesirable system; however, I owe it a lot for being such a great teacher! I do not use generative AI for artwork or anything like that; why would I need to, I love doing my own art! It does, however, make me some scripts, or edit ones I’ve made, but why I love it is because it explains to me what, how, and why stuff works the way it does, and through this, I was able to understand far more than I ever thought possible for myself. I even managed to extend my knowledge to C++ for animatronics (Arduino micro-controllers).
Long story short, please understand that I do use ChatGPT as an assistant, but I learn from it; I do not use it for generative purposes, I really have no need for that. All of my projects are hand-designed by me, and many scripts I can now make purely from scratch, or with very slight modifications or hints from ChatGPT. All my scripts (and projects) are designed and guided by my own hand, not simply generated by a computer.
Nowadays, I find myself able to make complete integration systems for Game Creator 2 and other assets within Unity, as well as fully functional games and apps, many of which I’m shy about publicly releasing for some reason or another, but I’m generally persuaded to share works-in-progress!
History
I decided I wanted to be a game developer back when I was young, and began pursuing the craft around 2010
Inspirations
3 of my biggest inspirations for game development I can say for certain are: Silent Hill, Resident Evil, and Pokemon (a little bit of a difference there, I know, haha!) Silent Hill and Resident Evil I played from a surprisingly early age, and while I didn’t understand some of the deeper components until later in my life, it taught me to adore its characters and character designs, as well as respect and invest in deep and interesting stories within video games, not to mention having fun solving tons of puzzles. Pokemon taught me that RPGs are my favorite genre next to survival horror, and that deep, strategic mechanics made games unceasingly interesting, fun, and replayable, especially when combined with incredibly creative creatures such as Pokemon! You can see my projects revolve around all of this and elements of each of my favorite games (and others) exist in almost all of my projects.