Dev Log (page 2) | Lost Hours

Dev Log (Page 2)

Game Redesign (2020)

September 27-28, 2020 3AM. As if California hadn’t been hit with enough fires in the past years (the last one being especially close to us was the Tubbs fire back in 2017), a new fire, since named the Glass Fire, breaks out in the hills just over a mile away from our house. It took about a day for this fire to reach us, and yes, it did reach us. I provided images below, taken from driveway, of the evening before (the 27th) and the subsequent night and into the next day. September-October, 2020 We thankfully did not end up…

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Early Dev Summary (2010-2019)

As a quick fore-note, I’d like to mention that these dates are very much estimated. I never really thought the project would have as much interest as it’s seemingly gained, and thus never bothered to keep much of a record for its development until recently.I have bolded the main points of this point for those of you that would like some basic information without reading this whole wall of text. 2010-2012 When I was younger, I decided that what I wanted to do with my life was make video games. They had done so much for me, and I wanted…

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Artwork and Costumes by Rayne "McKinley" Mason (Wesley McKinley)