SH: Biohazard Lore

This page is a WIP and more notes may be added!

Introduction from McKinley: I’m not as rabid of a “purist” as some fans may be regarding the Silent Hill and Resident Evil video games; I’ve tried to be fair over the years, but I did have a limit, and thus this comic series is majorly geared toward the originals/most well-liked games in each series with only a couple exceptions (which have been given reasoning at the bottom of the page). If you’re wondering, I liked the more recent Silent Hill games far more than the recent Resident Evil games, so I am a harder critic on “new” RE lore.
It should also be said that this series is almost EXCLUSIVELY based on the video game lore and not things like comics, books, or movies, regardless of their “canon” status.

List of game/lore included, any changes, and other important notes (may contain mild spoilers):

Silent Hill

-Complete story/lore with “Good+ Ending”
-Cybil’s backstory is discussed (which was featured in the Play Novel)
-“Incubus” (Samael) is the main “God” used in the comic. It appears most similar to its incarnation in SH1 with a few differences

Silent Hill 2

-Complete story/lore with mixed endings (In Water, Leave, Maria, Dog)
-Additional creature/lore added: the boss at the end of SH2 was a “proxy Mary”; Maria is now a succubus with her own form
-Laura has been dragged into the alternate dimension(s) of Silent Hill due to the connections between worlds becoming stronger
-Mira is an official character

Silent Hill 3

-Complete story/lore with minor alteration: Vincent and Claudia’s survival
-Heather and Douglas have returned to Portland, Maine; Vincent has remained within Silent Hill, unable to leave, as well as Claudia
-Unbeknownst to either characters, a ritual would be enacted by a separate sect of the Order upon Claudia’s defeat, resulting in a new method to summon “God” (Samael) into the Real World.
-The Seal of Metatron (both the symbol and the talisman itself) have a more detailed function

Silent Hill 4: The Room

-Complete story/lore
-“Wish House” name is used over “Hope House”

Silent Hill: Origins*

-Complete story/lore
-Mr. Twilight has been added and given his own unique character (no relation to Kaufmann)
-Along with similar designs featured in Homecoming, many of the Order members appear dressed in similar robes/masks as featured in Origins
-The Flauros has a more detailed function, though is still based off of lore used in both Silent Hill and SH: Origins

Silent Hill: Homecoming**[Limited]

-A few additional lore pieces (regarding the Order) mentioned in Homecoming have been added; NOT currently including Shepherd’s Glen
-May hold a later poll for viewers on whether to add Alex into the series

Silent Hill: Downpour [Limited]

-Possibility of adding the Pleasant River area (which technically “existed” before, we just didn’t have a map for it until SH:D)

Resident Evil

-Complete story/lore with canon ending (Chris, Jill, Barry, Rebecca, Wesker surviving)

Resident Evil 2

-Complete story/lore with major changes resulting in an alternate storyline: Umbrella released a vaccine for the viruses and saved Raccoon City from destruction, blaming the events on rival Tricell (read the story for more details!)
-Nick Apostolides is our Leon; Oreo references exist throughout
-Rebecca’s photograph…?!

Resident Evil 3

-Same as above notes for RE2
-Carlos now works alongside Billy Coen for the UBCS (see RE0 notes)
-UBCS updates (notes coming soon)

Resident Evil Code: Veronica (X)

-Complete story/lore
-With Raccoon City not having been destroyed, Chris now leads the new S.T.A.R.S. Alpha Team (connection to his new uniform in CV)

Resident Evil 0

-Complete story/lore with major alteration: Marcus narrowly escaped/survived the final battle
-RE0 HD Remaster’s “Wesker Mode” is referenced/Rebecca’s Team Wesker outfit is included

Resident Evil 4

-Complete story/lore with minor alteration: Krauser’s survival
-Leon’s outfit from RE4 is used as his main outfit in the comic

Resident Evil: Umbrella Chronicles

-Original plots (Wesker’s arcs) are included/validated
-Story alterations are NOT used (due to the gameplay, much of each story were ammended to accomodate)

Resident Evil: Darkside Chronicles

-Original plots (such as Leon/Krauser’s backstory) are included/validated
-Story alterations are NOT included
-Steve’s mutant form is more similar to the DC version

Resident Evil 5 [Limited]

-Wesker’s backstory
-Project W/Wesker Plan
-Spencer/Umbrella’s backstory (Progenitor virus discovery/creation, etc)

If I missed anything please send me a message! I’d like these notes to be as complete as possible!

Notes from McKinley:
*Addition of Silent Hill: Origins: Personally I found little to nothing wrong with Origins despite being by different designers. Strangely enough, Origins (and Travis Grady) became one of my favorites in the franchise. I feel the majority of “added” content merely expanded upon things we already knew happened from the first and third games and cleared things up. There wasn’t much I counted as a “write-in” that seemed out-of-place, implausible, or otherwise detrimental to the series.

**Additon of Homecoming: Despite rather mixed reviews, Alex Shepherd became a very liked protagonist within the series. Like Downpour, there was a lot about Homecoming I liked, but also a good deal I didn’t, so I’m personally rather neutral to both games.

***Addition of RE5: In my opinion, RE5 was neither terrible nor great; many of the “additions” were relatively benign in terms of write-ins that they merely answered questions and added fairly interesting and detailed backstory, especially to Albert Wesker, whom we’ve not known much background for until this game. Being that the original comic was made before RE5 existed, it actually didn’t have a part initially, but in this incarnation, ideas such as Project W and Tricell have found a very relevant place in the plotline. You will notice, however, that other RE5 ideas(such as Uroboros and additional characters) do not exist in the comics universe. Project W specifically was a huge detail to add into an already complex story, but regardless, I found the idea plausible and interesting. However, it was this mindset that caused me to reject RE6 and subsequent sequels, both as personal canon and denial to add them to the comic. One can only take so many desperate write-ins and redundant story continuations that exist more to make money than to benefit a coherent story! >:V


Information was obtained through various resources such as books (Resident Evil: Archives 1 & 2), wiki entries, and of course the games themselves, as well as a few of the supplemental pieces such as S.D. Perry’s novels (used sparingly). Data from the Resident Evil Wiki was used sparsely, as its content lacked statements (and often even reference notes) such as when a specific piece of information was added, which was something I was trying to specifically avoid (info/events added in RE6 or beyond) [e.g.; while the Silent Hill wiki generally states when/where such information was revealed, the Resident Evil wiki states information as if it were always there, much too often). This does, however, mean that some of the lore on the Resident Evil side of the series may be “inaccurate” when compared to the more inclusive wiki data. While I probably could have picked through what was added when in terms of wiki data, the newer games I payed little attention to, therefore I wouldn’t have been entirely sure of some of the newer lore or where it stemmed from. It was actually less work just to avoid the wiki altogether than attempt to piece together what I should be willing to use.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Artwork and Costumes by Rayne "McKinley" Mason (Wesley McKinley)